Difference between revisions of "Changelog"
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Latest revision as of 08:13, 11 August 2018
1.57.3
- Changes:
- added empty Prefab entry into Prefabs list (Fixed POIs) to allow removing of previously set prefab
- added AtmosphereFog, GroundFogIntensity, GroundFogHeight, GroundFogProb to dynamic.
- removed FogIntensity and FogStartDistance from static.yaml
- added 'Arid' PlanetType
- changed GroundFogHeight to accept decimals (double).
- Fixes:
- fixed: TraderEditor: Traders not working with no SellingGoods Text
- fixed: TraderEditor: Traders which were only setup to buy didi not work/save correctly
- fixed: Empty (null) DistTypeWorm and DistTypeCylinder were emitted into yaml after change of a property in RandomResource
1.57.2
- Fixes:
- fixed: Trader: Sell prices and quantities have been imported also as purchase prices/quantities.
- fixed: Wrong Label in TradeItem: SellQuantity instead of PurchaseQuantity
1.57.1
- Changes
- Renamed Options for PreFlight in Options window
- Fixes:
- fixed: Empty SpawnResourceRange could lead into Exception and crash in cleaner. Missing nullcheck in cleaner.
- fixed: BaseLevel=0 was recognoized as error in PreFlight
1.57.0
- Changes
- adapted TraderEditor to finally work again with 8.0 NPCTraderConfig.ecf
- added missing ResourceRocks
- added missing biome weather bmRadiatedFogPurple
- added EGroups (ZiraxPatrols...) also to SpawnZones
- added automatic recursive Preflight method to Main/Dynamic/Space Playfields. Just some basic checks yet.
- added 'Use PreFlight' for all PlayfieldTypes into options to disable PreFlight. Maybe I'm too restrictive in some options. If you find something that should work and I list it as not working in PreFlight log, please let me know.
- refactored getLog() method to get cleaner display in PreFlight log
- changed DisplayName in SpawnZones list items.
- added automatic recursive cleanProperty and cleanSpecial routines to have better control in playfield autoClean
- added some missing local SpecialEffects
- Fixes
- fixed: Exceptoin in Spawnzones, when Biome list was empty.
- fixed: Some more cleaner exceptions
- fixed: Empty Items in PlayerItemSelector
- fixed : a lot of other bugs.