Changelog

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Revision as of 08:12, 11 August 2018 by Jmcburn (talk | contribs) (Created page with "===1.57.3=== * Changes: ** added empty Prefab entry into Prefabs list (Fixed POIs) to allow removing of previously set prefab ** added AtmosphereFog, GroundFogIntensity, Groun...")
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1.57.3

  • Changes:
    • added empty Prefab entry into Prefabs list (Fixed POIs) to allow removing of previously set prefab
    • added AtmosphereFog, GroundFogIntensity, GroundFogHeight, GroundFogProb to dynamic.
    • removed FogIntensity and FogStartDistance from static.yaml
    • added 'Arid' PlanetType
    • changed GroundFogHeight to accept decimals (double).
  • Fixes:
    • fixed: TraderEditor: Traders not working with no SellingGoods Text
    • fixed: TraderEditor: Traders which were only setup to buy didi not work/save correctly
    • fixed: Empty (null) DistTypeWorm and DistTypeCylinder were emitted into yaml after change of a property in RandomResource

1.57.2

  • Fixes:
    • fixed: Trader: Sell prices and quantities have been imported also as purchase prices/quantities.
    • fixed: Wrong Label in TradeItem: SellQuantity instead of PurchaseQuantity

1.57.1

  • Changes
    • Renamed Options for PreFlight in Options window
  • Fixes:
    • fixed: Empty SpawnResourceRange could lead into Exception and crash in cleaner. Missing nullcheck in cleaner.
    • fixed: BaseLevel=0 was recognoized as error in PreFlight

1.57.0

  • Changes
    • adapted TraderEditor to finally work again with 8.0 NPCTraderConfig.ecf
    • added missing ResourceRocks
    • added missing biome weather bmRadiatedFogPurple
    • added EGroups (ZiraxPatrols...) also to SpawnZones
    • added automatic recursive Preflight method to Main/Dynamic/Space Playfields. Just some basic checks yet.
    • added 'Use PreFlight' for all PlayfieldTypes into options to disable PreFlight. Maybe I'm too restrictive in some options. If you find something that should work and I list it as not working in PreFlight log, please let me know.
    • refactored getLog() method to get cleaner display in PreFlight log
    • changed DisplayName in SpawnZones list items.
    • added automatic recursive cleanProperty and cleanSpecial routines to have better control in playfield autoClean
    • added some missing local SpecialEffects
  • Fixes
    • fixed: Exceptoin in Spawnzones, when Biome list was empty.
    • fixed: Some more cleaner exceptions
    • fixed: Empty Items in PlayerItemSelector
    • fixed : a lot of other bugs.